Rules

Backs

  • 4 points
  • 8 Line Breaks, Line Break Assists, Try Assists, Offloads, Tackle Breaks, 40/20s, 20/40s, 1on1 Strips.
  • 17 Runs
  • 4 points
  • 35 Stats.
  • -4 points
  • 14 or less Stats. No more than 1 Try. At least 50 mins.

Playmakers

  • 4 points
  • 8 Line Breaks, Line Break Assists, Try Assists, Offloads, Tackle Breaks, 40/20, 20/40s, 1on1 Strips.
  • 250m in Kicks.
  • 40 Tackles.
  • 4 points
  • 45 Stats.
  • -4 points
  • 19 or less Stats. No more than 1 Try. At least 50 mins.

Forwards

  • 4 points
  • 140m in Runs.
  • 40 Tackles.
  • 8 Line Breaks, Line Break Assists, Try Assists, Offloads, Tackle Breaks, 40/20s, 20/40s, 1on1 Strips.
  • 4 points
  • 50 Stats.
  • -4 points
  • 24 or less Stats. No More than 1 Try. At least 50 mins.

Negatives

  • -4 points
  • 5 Missed Tackles
  • 3 Errors
  • -2 points
  • -4 points plus -1 point for every 10 minutes off the field

Goalkicking

  • 2 points
  • 1 point

A player can only score a maximum of 4 points for a positional try, even if they met the criteria for multiple positional tries. Players who do score multiple positional tries will negate the effect of any concede they also score. Multiple positional tries will not effect the negative points from a sin bin or send off.

Team Lineups must be announced at least 15 minutes prior to the scheduled kick off time for the first match for any given round. If no lineup is submitted then the team will use the same lineup they used the week before. Only eligible player selections can be substituted. Leaving a blank space in your lineup will not result in bench players replacing them.

If you name a blank spot in your lineup no bench player will substitute in to this position, even if you have a bench player of the same position who plays in a game.

The maximum squad size is 18 players.

The trade deadline will be in effect this season from the lockout for Round 21 matches (15 mins prior to kickoff of the first game of the round). No trades will be possible after this point, however players can still be cut and scooped/waivered. From the start of the finals, eliminated teams are frozen.

Each player is limited to 6 captaincies through the regular season. When a player reaches their limit their name will be greyed out, and this player won't be able to captain the team again until the finals. A progressive tally will be kept next to the player's name in the squads note.

A Powerplay allows the home team to use two captains in a match. No vice-captain can be named during a powerplay so if a named captain does not play, you will lose that captaincy. Each team gets 3 powerplays to use through the regular season. They can only be used at home games, and can be declared at any point up until team lockouts. You can rescind a decision to powerplay before the lockout with no penalty. You can see how many powerplays you have left on the Home page. Powerplays are not mandatory. If you do not declare all of your powerplays by your last home game, you may still trade them to other teams.

The purpose of a vice goalkicker is to provide a safety net if your starting goalkicker does not make the final 17 of their team. In this case your vice goalkicker will earn points for any goals they score. If your first choice goal kicker gets injured in the match, or just does not kick any goals, your vice goalkicker will not sub in.

Players can earn dual position status and play in either of their nominated positions. If a player is named in one position and subsequently starts 3 NRL matches in a different position (according to XRL definitions of positions, ie. forward, back, playmaker), the player will be awarded a dual player status. Managers can apply for dual status if they feel a player has been overlooked for dual position credits by posting in the 'Positional Requests' thread in the forum. The XRL Commissioner will then decide on the merit of applications.

NB: Dual Positions does not mean a player is limited to two positions.

  1. There will be two waivers, at midday Tuesday and then at midday Wednesday.
  2. At 9am Thursday mornings free scooping opens and will cease 15 mins before the scheduled kick off of the first game of the round.
  3. Teams may only waiver one player per week, but may scoop as many players as they like.
  4. Players can be added to your waiver list by clicking on the selected player's name on the Stats page. This will open up a pop up with an option to Add to Waivers. Waiver list order can be changed on the Transfer Centre page.
  5. At 9AM on Thursday, the Add to Waivers option will change to Scoop (unless the player is yet to clear waivers). This will immediately bring that player in to your squad (assuming you have the empty roster spots to accomodate them).
  6. Waiver order is drawn along with the draft. Teams that waiver at a given waiver time will drop to the bottom of the list, in the reverse order that they were in that week. Teams who scoop after the Tuesday and Wednesday waivers will fall to the bottom of the list in the chronological order that they make their signings. At the end of the scooping period, any teams that picked up multiple players in the week will move below any teams that picked up less players than them.

Any player cut from a teams lineup will be ineligible for scooping until after clearing Waivers.